

The build tool comes with 30 or 40 textures from the game itself and you can easily use your own textures legally obtained from their copyright holders or, if you're like me, those that you've stolen from people more talented than yourself.Īs you're building these structures, you can switch between four different lighting rigs which should be sufficient for any buildings less than eight miles tall. Structures are created in a modular fashion using blocks and textures are then laid on these blocks to create distinct looking buildings. Using Gmax and a Maxis-built renderer, the BAT allows players to build new structures in a fully 3D environment. Apart from a few extra features and a more intuitive interface, these are the very same tools that the Maxis artists used to create the content for the game itself.įirst up is the Building Architect Tool, known as BAT for short. Today we'll be looking at two other tools that allow you to change virtually every aspect of the game's buildings, from their appearance to how they function. We already covered the first of these tools last year when we took a look at the lot editor. Maxis' two Sim brands have consistently enjoyed tremendous community support and this latest batch of mod tools goes a long way towards allowing the fans to create and modify the content for SimCity 4. Specifically we were there to see associate producer Mike Cox and the work he and his team have done on the recently released mod tools for SimCity 4.


Recently we took a little time out to go visit our pals over at Maxis.
